Aim
Hold the left mouse button and drag, or drag a finger on a phone. Hold Ctrl (or use Fine aim) for small adjustments.
Free 8-ball pool in your browser, on desktop and phone. Real table physics, no aiming lines, and live matches against real players. Nothing to download.
8-ball is the most played pool game in the world: fifteen numbered balls, solids against stripes, and the black 8 to finish. Chalk Rivals plays it to full rules on true table physics, with spin, elevation, cushions and pocket jaws on every shot.
Play a rival in the lobby, practise on your own with no clock, or learn the controls in the tutorial. It runs in any modern browser on desktop, tablet and phone.
Start the tutorial
The rules the table plays by, shot for shot. Fouls and the shot clock are below.
Break from behind the head string. A legal break pots a numbered ball or sends at least four object balls to a cushion; otherwise your opponent chooses how to carry on. A cue ball that touches a cushion before a ball is a foul.
The table stays open after the break. The first legal pot gives you solids (1 to 7) or stripes (9 to 15). On an open table, the 8 cannot be the first ball you hit.
Hit a ball of your own group first. After contact, a ball must drop or reach a cushion. Pot one of yours and you stay at the table.
Pot the 8 on the break and you choose: spot the 8 and keep playing, or re-rack and break again.
Clear your group, then pot the 8 on a separate shot. Pot the 8 early, knock it off the table, or foul while potting it, and you lose the rack.
After a foul your opponent has ball in hand: they place the cue ball anywhere and play.
Pro rules are a table option: after the break you call the ball and the pocket, and a called ball in another pocket is a foul.
No aiming lines and no ghost ball. The cue ball goes where your stroke sends it.
Hold the left mouse button and drag, or drag a finger on a phone. Hold Ctrl (or use Fine aim) for small adjustments.
Right-drag down to draw the cue back, then forward through the ball. On a phone, switch to Shoot and do the same with one finger. A faster stroke hits harder.
Pick the contact point on the cue ball for top, back or side spin, and raise the cue for a swerve or a jump.
Play from the cue view, walk round the table in 3D, or look straight down in 2D.
Online, every match starts with a challenge: tap a player's name in the lobby, pick one frame, best of 3 or best of 5, and rated or casual. A rated match moves your rating once, on who wins the match, so a 2-0 and a 2-1 count the same. There are no aiming lines for anyone, in any mode.
Yes. Every game, mode and table is free. The store sells looks only (cues, cloths, frames and rooms), and everyone plays exactly the same game.
Yes. Open the lobby, tap your friend's name and send a challenge. You can play one frame, best of 3 or best of 5, rated or casual.
No. Chalk Rivals runs in the browser on desktop, tablet and phone, including older Android phones.
No, never, for anyone. You read every angle yourself, which keeps online matches fair.
Yes. Practice tables have no shot clock and no opponent, and the tutorial walks you through aiming, spin and elevation.
You lose the rack. The 8 must be the last ball you pot, on its own shot, after your whole group is down.
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